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gCity - planetary city survival sim

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Devlog

  • swarms, aliens, raiders, wars, bandits, civil wars, riots, etc.
    November 19, 2025 by TheGrandestine
    the invasions have been expanded with 'themes' that open design space towards different trigger events, combat styles, enemy types, scale of consequence, and more. In theory, this will mean that diffe... Continue reading
  • invasions mechanic
    November 19, 2025 by TheGrandestine
    in testing, the prototype invasion mechanic was apparently made even worse during the transition towards compatibility for itch/embeds/etc. causing it to be slow, buggy, clunky, and not very intuitive... Continue reading
  • about devlogs
    November 18, 2025 by TheGrandestine
    it seems that the 'Devlog' form (the one I am currently typing into) is quite gigantic and sprawling with many fields and considerations, which likely does not condone fast iteration of game versions... Continue reading
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Updated 4 hours ago